9/17/2023 0 Comments Zenith the last city endgame![]() It’s still a chill place to hang out.Īnd having a chill place to hang is the VR endgame in my opinion. But I was pleased the game’s culture hasn’t curdled yet. Zenith’s mic system isn’t unique, Meta’s own Horizon Worlds works more or less the same way and it's pretty easy to mute other players if they bother you. Almost everyone I ran into either kept to themselves or was surprisingly friendly. Another player kindly reminded me how the game's gesture system worked. I commiserated with a Blade Master over the surprisingly complex introduction to crafting the game leads you through. On servers with more players, these moments can spin out into longer social experiences. “I fought rats with a heavily breathing kid who added his own sound effects.” I fought rats with a heavily breathing kid who added his own sound effects and liked to shout a friendly “Hi Mika!” every time we talked to the same quest giver. On Zenith servers with fewer players, talking is mostly limited to a wave and a few hellos. Meaning because I was standing next to a crafting station I could hear my fellow spellcaster reading the games manual to themself. Hot mic - How did I overhear someone explaining gliding before I looked it up myself or it was tutorialized by Zenith’s robot companion? Because the game defaults to a live, proximity-based mic system. Scurrying like a house cat up a rock, pressing the jump button, and then jabbing my arms and VR controllers out like my HP depends on it, because it did. Quickly my time with the game became about climbing the highest possible thing and then gliding down. It’s a slow drop - more “falling with style” than Superman - but it makes getting around Zenith easy and pretty funny to watch when you consider what you’re doing outside of your headset. Gliding is a super satisfying way to get around. We only include products that have been independently selected by Input's editorial team. Input may receive a portion of sales if you purchase a product through a link in this article. After wading through some loading screens, the game walks you through a basic character creator and lets you choose a class and emphasis, either a spell-slinging “Essence Mage” or sword-swinging “Blade Master,” with focuses in either DPS, support, or tanking. I’m recapturing some of that magic now with Zenith: The Last City, a WoW designed with VR in mind, that hasn’t knocked my socks off but is making some really interesting choices in how it wants players to move around its world.Ĭhecklists - Slipping on the Quest 2 (the game is also on Steam VR and Playstation VR), Zenith starts as most roleplaying games do. Messing around in an expansive open world with a bunch of strangers, roleplaying as a troll, and collecting loot is a formative experience. I never got into World of Warcraft when my friends did (I was more of a Runescape guy), but I could definitely see the appeal.
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